When VS symbols expand
The checked help states that VS symbols expand when at least one will form part of a win after expansion. Each activated VS then covers its reel, becomes Wild and reveals a duel between two multiplier values. The surviving value applies to eligible line wins through that reel.
The possible published values are 2×, 3×, 4×, 5×, 6×, 7×, 8×, 9×, 10×, 20×, 25×, 50× and 100×. A displayed 100× modifier is not itself a 100×-stake cash award: the underlying line payout must still exist.
Multiple DuelReels add their relevant modifiers
When more than one expanded reel contributes to the winning combination, the relevant values add before being applied to its line payout. For an illustrative €0.60 line award passing through 10× and 25× reels, the calculation is €0.60 × 35 = €21. It is not €0.60 × 10 × 25.
Five VS symbols covering all five reels make the field entirely Wild under the stated rule. That full field is a special resolved outcome; seeing one or two VS symbols does not imply that the remaining reels are likely to follow.
Duel at Dawn gives ten spins with more VS symbols
Three or more DUEL Scatters start ten free spins. The feature increases the presence of VS symbols relative to the base game, bringing DuelReels to the centre of the sequence. Their expansion and additive-modifier rules still determine what is actually paid.
This is the most direct continuation of the ordinary duel mechanic. Its appeal is the possibility of several relevant reels sharing a line. The official description’s enthusiasm is not evidence of a frequency for that event or a guarantee that a purchased feature returns its price.
The Great Train Robbery holds Wild positions
Three or more TRAIN ROBBERY Scatters start ten free spins. Wilds that land remain sticky for the rest of that feature. An early Wild can therefore participate in later combinations, while one arriving on the final spin has no future spin over which to persist.
The useful state to watch is the position of the held symbols, not a DuelReels multiplier total. It is a different form of development: the field accumulates substitutes rather than repeatedly resolving duels. The rules do not justify treating it as interchangeable with Duel at Dawn because both begin with ten spins.
Dead Man’s Hand collects before it pays
Three or more DEAD Scatters start a collection phase. Wild and multiplier symbols are non-paying during that phase. Collecting either resets the remaining allowance to three; three consecutive spins without a collection end this first stage.
The game then awards three Showdown spins. On each, the collected number of Wilds is added to random grid positions, and eligible wins are multiplied by the accumulated total. The collection meter is therefore a set of inputs to the payout stage, not already credited cash.
The three entries have different prices
At the checked demo’s €2 base stake, the menu lists €160 for The Great Train Robbery, €400 for Duel at Dawn and €800 for Dead Man’s Hand. These correspond to 80×, 200× and 400× the base stake. Actual availability and limits depend on the supplied version.
At a €0.20 base stake, the same multiples would cost €16, €40 and €80. A hypothetical €50 Dead Man’s Hand payout would be 250× the base stake but €30 below that €80 entry. The Bonus Buy guide explains this difference between a feature multiplier and net result.
The maximum ends the round
The current rules cap the round at 12,500× the base bet and discard remaining feature actions once that cap is reached. The detailed introduction specifically identifies the base game, Duel at Dawn and Dead Man’s Hand as routes to the maximum; it does not make the same statement for the train feature.
This is a fixed game ceiling, not a progressive prize pool. The maximum-win analysis explains why a documented ceiling tells you little about the result of an ordinary session.