Three Scatters open the mode choice
Three or more Scatters in the base game award a choice between Old Saloon, High Noon Saloon and Train Heist. The checked rules start each with 12 free spins at the triggering round’s stake settings. Scatters do not appear during these free spins, so extensions come from the mode’s Wild rules instead.
This distinction matters when a clip shows the spin count rising. It is not necessarily a Scatter retrigger, and calling every extension a fresh bonus trigger hides the actual condition. The selected mode must be visible or established from the full recording.
Old Saloon combines a global modifier with Sticky Wilds
Old Saloon starts with no Sticky Wilds. New Wilds hold their positions for the rest of the free-spin session, and eligible wins use the mode’s 2× modifier. When at least one Sticky Wild is present on each of the five reels, five extra free spins are awarded under the checked rules.
That is a five-reel coverage condition, not merely “find two Wilds.” The positions are cleared when the feature ends rather than carried into the main game. A near-complete field does not leave permanent progress attached to the next paid round.
High Noon changes Wilds within a reel
High Noon also begins without held Wilds. When two Wilds land on the same reel, they become Double Multiplier Wilds. Three on that reel become Triple Multiplier Wilds. The transformation occurs before evaluating the win, which determines whether the current result uses the changed symbols.
If a qualifying line contains several multiplier Wilds, each multiplier is applied. For an illustrative €1 eligible line award passing through a 2× Wild and a 3× Wild on the relevant reels, the resulting award is €6. It is not €5 from adding the labels together. The example explains the rule; it is not a claimed symbol payout or recorded session result.
Coverage and concentration are different achievements
Stacking Wilds on one High Noon reel develops that reel’s multiplier symbols. Covering all five reels with at least one Sticky Wild meets the condition for five extra spins. A strong multiplier on one reel does not by itself satisfy the coverage condition.
Both quantities can grow during the same feature, but they answer different questions: how a line is modified and whether the session receives its extension. The five-extra-spin coverage award is described as a once-per-session condition in the reference rules.
Train Heist changes the following spin
Train Heist starts its multiplier at 1×. Whenever a new Wild lands, the multiplier increases by one and one additional free spin is awarded. Crucially, the increase happens after win evaluation and applies to the next spin. The award just resolved is not retrospectively recalculated using the new counter.
If the multiplier reaches 16×, five additional spins are awarded on top of the usual one added by the Wild event. The detailed operator rules also say further Wilds after 16× continue to add a spin and increase the multiplier. A short summary that describes 16× as an unconditional ceiling would therefore misstate this checked rule set.
Do not merge the three result calculations
For Old Saloon, identify the eligible award and the global modifier. For High Noon, read which multiplier Wilds participate in the specific line. For Train Heist, use the multiplier that applied before the current spin’s newly landed Wilds were counted.
Then add the completed feature awards to any eligible base-game result and subtract the activating paid stake once. The session-tracking guide separates this round calculation from the cost of all the earlier paid spins. A feature’s gross total is not proof that the whole session is profitable.