Three Bonus symbols open a different field
Three or more Bonus symbols trigger Money Cart, including eligible gold persistent symbols. The triggering values reveal before the first spin, and a triggering persistent character performs its initial action before play continues.
The active bonus starts with six columns and four rows. Four additional rows can unlock, giving a possible six-by-eight field. Unlocker opens a locked row, and filling an entire row is another unlocking route. More room gives additional positions; it does not itself multiply every value already present.
Three spins reset when another symbol lands
The feature starts with three spins. A newly landed symbol resets that allowance to three. Reset Plus raises the reset starting value by one, and the rules allow only one Reset Plus in a bonus.
That is different from adding one fixed spin to the current counter and then forgetting the symbol. It changes the allowance used by the reset rule. Empty results still consume the available chances, so a crowded field and an upgraded reset do not guarantee completion.
Collector and Payer move value in opposite directions
A basic Bonus symbol reveals 1× to 10× stake. Collector adds other visible values to its own value. Payer adds its own revealed value to other visible symbols. Persistent versions repeat their respective operation after subsequent spins while eligible.
Imagine a Collector carrying 2× beside values of 4× and 7×. Collecting those two values brings it to 13×; the other values are not automatically erased by that description. A Payer carrying 2× would instead add two to eligible targets. The resulting field totals differ, even though both characters began with the same face value.
Adjacent means up to eight surrounding positions
Adjacent Collector and Adjacent Payer restrict their operations to surrounding positions, including diagonals, with at most eight targets. A symbol near an edge has fewer possible neighbours than one surrounded on all sides.
This is where field position becomes meaningful. A large value on the opposite side of the board is not eligible merely because it is visible. The paytable and rules guide recommends separating the value of an effect from its area of application before calculating the result.
Sniper can target the same symbol again
Sniper doubles values through three to eight targeting actions and may select the same symbol more than once. Two doublings applied to the same 5× value produce 20×, not 15×. That is multiplication repeated, not two additions of the original value.
Collector Payer uses another sequence: choose three to five targets, collect their values into its own, then pay that updated value back to those targets. The updated value matters; distributing only the character’s original value would understate the documented effect.
Arms Dealer changes what a symbol does
Arms Dealer converts one to four ordinary Bonus symbols into eligible feature characters, which then perform their actions. Its persistent version converts one eligible Bonus symbol on each relevant spin. The conversion is a functional change, not merely a higher number on the same ordinary symbol.
Upgrader instead makes one to three feature symbols persistent. It needs something eligible to upgrade. Unlocker similarly needs a locked row to open. These conditions explain why a feature name alone does not guarantee a particular effect in every field state.
Necromancer repeats used effects, subject to conditions
The ordinary Necromancer revives two to seven used non-persistent special effects. Its persistent version can revive one to seven on each relevant spin. A target can be selected more than once, but some revivals require a useful target to remain: Arms Dealer needs an ordinary Bonus symbol, for example.
Persistent Shapeshifter changes into an eligible feature role on later spins. Combined with persistent upgrades and revivals, this creates substantial variation from a relatively familiar family of arithmetic operations. It also creates the main readability problem: several visually similar events can have different eligibility conditions.
Resolution order can change the total
Special characters reveal a value before acting. Multiple actions follow rows from top to bottom, and positions from left to right within each row. Effects interact only with the active part of the field.
Consider one illustrative part of a longer sequence: a Collector starts at 2× and can collect another value of 5×. If that target is doubled first, the Collector receives 10× and becomes 12×. If collection happens first, the Collector becomes 7×; doubling the other value afterwards does not retrospectively redo the collection. This isolates one doubling action, not an entire Sniper event. Reconstruct the actual sequence rather than assume every rearrangement is equivalent.