Charge of Destruction reshapes the field
Wins fill the destruction meter. Once charged, it waits for the current cascades to finish before introducing a grid effect. Fenrir works along diagonal paths, removing some symbols and transforming others. Jörmungandr cuts a path across the grid. Surtr spreads fire from selected positions, then creates matching symbols in the affected areas. Loki removes one selected symbol type and transforms another.
The shared purpose is to change the available combinations, but the effects do not create identical layouts. A removal is not itself a payout: the resulting field must still form a qualifying win. This is a useful distinction when the animation is more dramatic than the award that follows it.
Two routes into Ragnarök
After a destruction effect, another full charge can trigger Ragnarök. Alternatively, enough additional winning symbols can double-charge the initial meter before its effect begins and reach Ragnarök directly. The checked rules limit the trigger to once per game round.
Ragnarök is described as one free game round, not a conventional counter of ten or fifteen independent free spins. As the round stalls, the destruction effects take their turns. The feature ends after those interventions have been used and no further wins remain. Describing every intervention as another awarded spin would misrepresent the structure.
The End of the World multiplier
During Ragnarök, a separate meter counts winning symbols for a multiplier on the feature's total win. The published thresholds are 20 symbols for 2×, 40 for 3×, 60 for 5× and 80 for 15×. The count, the multiplier and the money award are three different quantities.
Suppose the eligible feature subtotal is €6 and the completed count reaches the 60-symbol threshold. Applying 5× gives €30. It does not mean adding €5, multiplying the original stake by 60 or applying all earlier thresholds one after another. This example explains the arithmetic; it does not predict the subtotal or how often a threshold is reached.
Patterns change the active god
To complete the displayed pattern, wins must occur on its indicated grid positions. Clearing the pattern advances the progression to another god. The positions matter here even when a different cluster elsewhere pays more money.
The gifts create different Wild arrangements. Thor can turn five to nine positions Wild. Odin creates two vertical pairs. Freya introduces Wild clusters through the inner area until the gift produces a win under its described sequence. Heimdall adds one Wild in each of the seven rows. These are different spatial interventions, not four names for the same award.
Runes of Valhalla is another calculation
Winning symbols contribute to the rune bonus. A qualifying rune combination together with a completed active pattern can open the wheel, whose lit positions determine whether the accumulated bonus is awarded. Collected symbols affect the lit coverage; the collection resets when the wheel feature activates.
The accumulated figure is therefore not a sum already guaranteed to be retained. It is associated with the wheel's conditions. Read whether the result lands on an active rune before treating the displayed bonus amount as part of the final round payout.
Progression is not a jackpot contribution
A growing collection display can resemble a progressive prize, but resemblance is insufficient for that classification. This game's described pattern and rune systems are internal features. The progressive-jackpot explanation distinguishes them from a separately accumulating jackpot with its own participation rules.