What each Girl Power changes
Girl Power can intervene on a non-winning round. Love changes one symbol type into another. Star places one or two Wilds. Storm removes two symbol types. Each action can create another opportunity for a win, but none should be described as a guarantee of a particular payout.
The active princess matters because it determines the available power. A transformed field, added Wild and cleared field are different interventions even when all three eventually lead to symbols falling. Read the result after the intervention before concluding that it created a winning combination.
Charging Princess Trinity
Only winning princess-symbol combinations contribute to the three-section Trinity meter; Wilds can participate in those combinations. Three of a kind fills one section, four fills two and five fills all three. A large win made entirely from other symbols can pay well without contributing to this particular meter.
Once the meter is full and ordinary wins have finished, the game awards the Trinity round. Its drop multiplier starts again. Love, Star and Storm then take their turns in that order when the sequence runs out of wins, giving the field further opportunities to continue. After this feature, the previously active princess returns.
This explains why a Trinity sequence can feel like several features while remaining one structured extension. A later intervention does not mean a new paid bet was placed. The session-accounting guide helps keep the original stake and combined payout together.
The free-spin choice
Clearing the grid opens three options in the checked rules: Love starts with four free spins, Star with five and Storm with eight. The selected princess's power applies on every non-winning free spin. Unlike ordinary separate rounds, the drop multiplier carries through the feature, up to 20×.
It is tempting to choose eight because eight exceeds five and four. That comparison ignores the different power attached to each option and the rules for extensions. A spin count is one property of the option, not a complete expected-value calculation. Without the game's mathematical model, this review does not claim one princess is the profitable choice.
Extensions are not identical
Charging the meter during free spins adds four spins for Love, three for Star or two for Storm. The documented maximum is 20 free spins. Princess Trinity itself does not run during this feature; the charged meter now has the extension role.
A complete grid clear during free spins gives an immediate award of 100× total stake. At a €0.40 base stake that particular award is €40. It is not 100 times the displayed cumulative feature winnings, and the 20× drop-multiplier limit is a different number with a different role. Do not combine them into an invented maximum-win claim.
Keep the original's numbers together
The original's 20× multiplier limit, four/five/eight starting choices and four/three/two extensions form one documented rule set. Importing a larger multiplier from Moon Princess 100 while retaining the original spin choices would describe a game that has not been verified. The sequel-comparison article covers this common source of misleading summaries.