Clearing every block awards six Free Spins
The free-spin trigger is a complete block clear during a round. It does not require three Scatter symbols. Once all blocks are gone, six Free Spins are awarded and the player chooses among the documented modifier sets.
The choice changes the available contents of special blocks, not the random outcome into a puzzle the player can solve. There is no documented method of choosing the next symbols or forcing a clear. A failed near-clear belongs to the ended round rather than becoming stored progress for the next paid spin.
Multipliers & Extra Spins changes two counters
In this mode, special blocks reveal either additions to the multiplier or extra spins. The documented additions are one, two or three. A multiplier increment adds to the total modifier, which remains for the feature until another increment increases it.
That is addition to a multiplier counter, not multiplication between every block value. An illustrative current 2× modifier plus a 3× increment becomes 5×, not 6×. Extra-spin blocks change the remaining allowance instead of multiplying the current award. Those are different kinds of benefit even when both show the number three.
Wild & Fire Transform changes the field
The second choice places Wild or Fire Transform effects in special blocks. Breaking a Wild block creates a Persistent Wild. Breaking a Fire Transform block supplies a target ordinary symbol; on the following cascade, one ordinary symbol type changes to that target type.
The transformation is therefore not a guarantee that the whole screen becomes the most valuable symbol. It changes a specified type into the selected target. Its usefulness depends on the resulting positions and qualifying ways, which must still satisfy the normal winning conditions.
Persistent Wilds have lives
A Persistent Wild can have up to five lives. Participating in a win consumes a life; when a Wild with one life remaining participates, it is removed with the other winning symbols. The rules also specify that these Wilds do not persist between rounds.
The term describes survival through eligible resolutions, not indefinite ownership of a position. Regular Wilds occur on reels two to six, while Persistent Wilds can appear on any reel. That first-reel distinction is useful when checking a combination that would otherwise have no matching starting symbol.
Combined mixes the four block effects
The Combined choice can contain multiplier additions, extra spins, Wilds and Fire Transform. It brings the two approaches together but does not establish that it has a better expected return than either focused mode.
The useful comparison is what you want to follow: a growing modifier and spin count, changes to symbol composition, or both at once. The reviewed public material does not supply a verified ranking of these choices by return or trigger frequency, so no numerical superiority is invented.
Clearing the feature field adds three spins
If all ordinary and special stone blocks are removed during Free Spins, the game awards three additional spins. This complete-clear extension is separate from the one-to-three spins supplied by an individual extra-spin block.
Keep those sources separate when reconstructing an allowance. For an illustrative counter at four, a two-spin block raises it to six; a later full-clear award adds another three under its own condition. Do not label every increase as a retrigger of a new six-spin feature.
Dream Drop begins before the ordinary spin
The jackpot entry spin can be randomly triggered when a paid spin is initiated, and it resolves before the standard game. Its six-by-six field contains blocks and DD symbols. One DD symbol on every reel is required to enter the jackpot bonus; otherwise the ordinary spin follows without another award from that entry spin.
The main game’s block clear is not this entry requirement. The two systems share the presentation but have different conditions. The jackpot comparison article explains why a network award should remain separate from a slot’s ordinary maximum.
Five jackpot columns, different completion heights
The Dream Drop bonus has one column for each tier: Rapid and Midi have two positions, Maxi has three, Major four and Mega five. DD symbols remain and settle down while blocks disappear. Spins continue until one column fills, awarding its associated jackpot.
The rules state that two columns cannot complete on the same spin. A taller column does not justify calculating its probability from height alone: the outcome distribution is not supplied by those dimensions. Network values and current jackpot conditions should be read in the live information panel rather than copied from an old win report.