Three Free Spin symbols award seven spins
Three, four and five scattered Free Spin symbols award seven, fourteen and twenty-one spins respectively. A normal Scatter-triggered feature uses the stake that activated it. Before it begins, an additional enhancement is selected.
That selection can be All Stars, one to three extra spins, a starting Wild, a Wild reel or an increased presence of Silver and Golden Cups. The free-spins category explains why these are internal game features rather than casino promotional spins.
A successful shot creates a sticky Wild
During Free Spins, a Player symbol attempts a shot before the spin’s wins are evaluated. If it scores, it becomes Wild and remains held until the feature ends. An early successful conversion can therefore support several later line evaluations.
A held Wild does not pay independently every spin. It must still participate in an eligible combination. The Wild-symbol category separates the value of substitution from the actual line award that substitution helps create.
Superstar status guarantees the conversion
A Player in Superstar mode always turns into a sticky Wild when it appears during the feature. Filling that character’s Glory meter triggers Free Spins with the relevant Player in this state.
The guarantee applies to conversion, not to a full field or a profitable final payout. The other Players are not automatically Superstars because one meter filled. The feature still depends on which symbols land and how their positions fit the paylines.
All Stars changes all four Players
All Stars Free Spins makes every Player a Superstar. It can be awarded through the Golden Cup or the pre-feature selection. This is the broadest version of the conversion rule, with all four character types guaranteed to become sticky Wilds when they appear.
The mechanism is closely comparable to Ragnarök in Vikings Go Berzerk. The comparison is based on the documented rules, not an accusation about development practices: both enhanced states guarantee conversion for all four character symbols.
Glory entries use an averaged coin value
Each qualifying Player win contributes Glory at the coin value used for those points. When the meter fills, the feature uses the average associated with that collected Glory. It does not simply use a larger coin value selected on the final spin.
For an illustrative equal number of Glory points collected at €0.02 and €0.10, the average coin value is €0.06. With the checked ten-coin stake structure, the feature’s corresponding stake is €0.60. Equal numbers of paid spins are not enough for that arithmetic unless they also produced equal numbers of collected points.
A Glory trigger does not receive the normal extra selection
The checked rules explicitly exclude the additional pre-feature enhancement when an entry comes from a completed Glory meter. Its defining benefit is the relevant Player’s Superstar state. Adding the ordinary random enhancement on top would overstate that route.
The same help describes a starting meter above 50% for one Player on first play. That is an initial progress condition, not a free cash award or a guarantee of immediate feature entry. The supplied version’s actual state remains the relevant evidence.
Silver and Golden Cups contain coin prizes and features
Silver Cups appear on reel four and list coin awards from 50 to 1,000, or seven-, fourteen- and twenty-one-spin entries. Golden Cups appear on reel five and list 250 to 10,000 coins, feature entries, a 25% Glory boost for each Player or All Stars.
At a €0.05 coin value, a 1,000-coin award is €50. Against the checked €0.50 total stake, that is 100×. The same 1,000-coin number would represent a different total-stake multiple in a game using 25 coins per spin. The session journal guide explains how to keep those units consistent.
Cups can extend the feature without a Scatter retrigger
During Free Spins, Cups can award coins, two to four extra spins, one or two extra sticky Wilds or a Wild reel. If a Cup overlaps a sticky Wild, both roles remain active for that round under the checked rule.
The help says the ordinary Free Spin trigger cannot retrigger the feature. Cup-based extra spins are still possible because they are a different mechanism. A recorded increase in the counter therefore needs its cause identified rather than being labelled generically as a retrigger.
The sports theme changes presentation more than the core system
The parallels with Vikings Go Berzerk are specific: four character meters, a guaranteed-conversion state for a completed meter, an all-character enhanced feature, two reward containers on the last two reels and seven/fourteen/twenty-one Scatter allowances.
Football Glory remains a coherent game, but those shared rules limit its originality score. Its clearest audience distinction is the sports presentation. The mechanics-analysis article uses this same approach: compare actual state changes rather than treating different names and costumes as proof of a new system.