Six tiles are the first qualifying count
Six visible Cash Volt tiles award 5× total stake. Five do not meet the instant-prize threshold, even though they may look close to filling a useful part of the field.
At a €0.40 stake, six tiles therefore award €2 through this feature. That is a gross award, not €2 of net session profit. The spin’s actual cost and any other separately credited result still need to be accounted for.
The table rises by count, not by a constant increment
Seven tiles award 15×, eight 25×, nine 50× and ten 100×. The higher entries are 250× for eleven, 500× for twelve, 750× for thirteen, 1,000× for fourteen and 2,500× for fifteen.
The increases are not uniform. Moving from fourteen to fifteen changes the table entry by 1,500×, while moving from six to seven changes it by 10×. This tells you the payout schedule, not the probability of obtaining either additional tile.
Read one tier for the final count
The feature pays the entry corresponding to the visible total. Nine tiles mean the nine-tile award of 50×; you do not also add the six-, seven- and eight-tile entries as though they were separate milestones.
At a €0.20 stake, that nine-tile instant award is €10. Adding 5× + 15× + 25× + 50× would incorrectly turn it into 95×. The table is a lookup by final count, not an accumulating ladder of all thresholds passed.
A two-by-two Super Symbol contributes its visible parts
Super Cash Volt graphics come in two-by-two and three-by-three forms. Each part that lands on the visible field counts as an individual tile. A fully visible two-by-two block therefore contributes four tiles toward the total.
Four alone is below the six-tile threshold. If two additional individual Cash Volt tiles are visible elsewhere, the total becomes six and the 5× entry applies. The block does not receive a separate four-tile prize before those other tiles are counted.
A clipped block is not its nominal size
A three-by-three graphic would cover nine positions if fully visible. If only two complete rows of that graphic are on the field, its visible contribution is six positions, not nine.
For an illustrative field with those six visible positions and one additional tile elsewhere, the count is seven and the award is 15×. At €0.40, that is €6. The off-screen part of a graphic does not create invisible paying tiles.
Super Symbols do not multiply the table again
The size of a Super Symbol changes the count. It does not supply an extra “three-by-three means nine times the prize” modifier. Once its visible parts are included, the count-to-award table already handles their contribution.
This is the practical difference between a large symbol and a multiplier symbol. Both can make a result look more dramatic, but their arithmetic is different. The design-and-perception article explains why size and animation should not replace the actual award rule.
Instant award does not mean an additional free-spin round
The title-specific rules describe the instant prize and Super Symbols. They do not establish a conventional batch of Free Spins, a growing collector or a reset-to-three bonus. Those features are not added to this review simply because other Red Tiger games use them.
Some operator installations attach a jackpot system with separate terms. That overlay should be read on its own conditions, not confused with Cash Volt’s fifteen-tile 2,500× award. The progressive-jackpot explanation distinguishes a network pot from a fixed table entry.