Six Feet Under Return:
from 92.07% to 96.05%
The studio page lists 96.05% RTP. Preview listings add 94.02% and 92.07%; this card stores the full published span from low to high.
Six Feet Under turns a 6×6 ways grid into an excavation: dirt can hide Bombs, Gems and Bonus symbols, while cascades can raise Gem values before an explosion uncovers them. Paid Boosters, Side Hustles and xTra can raise the cost of a single round far above the base bet.
Demo availability may vary by location. You must meet the legal age in your jurisdiction; the free-play button does not record acceptance.
Six Feet Under is an underground excavation slot from Nolimit City, released globally on 20 October 2026 after Playin early access from 13 October. The studio page lists a 6×6 reel area, cascading wins, Bombs, Gems, The Descent, Extreme volatility and a 30,000× maximum.
Optional Boosters, bonus buys, Side Hustles and xTra can multiply the cost of one round. This card follows the studio listing and attached demo screens, not a journal of played spins.
For adults of legal gambling age in their location. Set a budget you can afford to lose.
Read full reviewThe studio page lists 96.05% RTP. Preview listings add 94.02% and 92.07%; this card stores the full published span from low to high.
The studio page presents Six Feet Under as an Extreme-volatility slot on a 6×6 reel area with cascading wins. Positions on the lower rows can fill with dirt; some dirt cells conceal Bonus symbols, Bombs or Gems. Covered Bonus symbols do not count toward The Descent trigger.
Ordinary paying symbols still need adjacent matches from the leftmost reel. After a win, cascading reels remove winners and drop new symbols. Avalanches also raise every Gem by its own base value, but a Gem pays only when a Bomb removes the dirt covering it. The published maximum is 30,000× the base bet; when total win exceeds that amount, the round ends at 30,000×.
This slot suits readers who want to track several interacting objects on one grid. It is a weaker match for anyone who wants a fixed per-spin cost and a short, simple bonus.
Six Bomb types land with different blast shapes: Small Box (3×3), Teddy Bear (cross up to two cells), Big Box (5×5), Glass Can (three rows), Gasoline (three columns) and Cake (row, column and both diagonals). When a Bomb clears dirt over a Gem, the Gem’s current value times the base bet is awarded. Studio base values are 1×, 2×, 3×, 5×, 10×, 20×, 50×, 100×, 200× and 1,000×.
Shovel removes itself, adds random Gems to empty dirt on its reel and upgrades Gems already on that reel. Toolbox applies the same kind of effect across all reels.
Three visible Bonus symbols start The Descent. The reel area begins empty; each new drop adds regular symbols and sticky dirt. The round ends when dirt fills the grid. Each extra Bonus above three that contributes to the trigger removes the next-lowest Gem type from the feature pool.
Studio-listed Boosters include Bonus Booster at 3× the base bet, Pure Spin at 8×, Greedier Spin at 300× and Greediest Spin at 3,000×. The menu also names Purer Spin and Greedy Spin. The Nolimit Bonus menu can buy The Descent at several Bonus-symbol tiers; in the attached demo those entries show as 60×, 250×, 600× and 1,900× the base bet. Side Hustles are optional add-on bets on named outcomes. xTra may offer an extra paid spin that keeps dirt with symbols and any Bonus symbols when its cost is no greater than the completed round’s total win.
Boosters, Descent buys, Side Hustles and xTra can cost many times the base bet on one round. Set a cash limit before opening those menus, and stop when that limit is reached rather than chasing a buried Gem.
Convert purchase multiples into cash
A 3,000× Greediest Spin is a cost of 3,000 base bets, not a promised 3,000× win. Recalculate before confirming.
Count Side Hustles into the same budget
Several Side Hustles can be active together. Add their cost to the spin before you press play.
Treat xTra as a new purchase
An offered extra spin keeps state from the last round. It is still a separate spend decision, not a free recovery.
Regular pays come from theme objects and card ranks on the 6×6 ways grid. Wild substitutes for ordinary pays. Bonus starts The Descent. Bombs clear dirt; Gems pay when uncovered; Shovel and Toolbox seed or upgrade Gems.
The skull Wild substitutes for ordinary paying symbols. It does not replace Bonus, Bomb or Gem objects under the studio rules.
Three visible Bonus symbols trigger The Descent. A Bonus still hidden under dirt does not count toward the trigger.
Six Bomb types clear dirt and paying symbols in different patterns: Small Box, Teddy Bear, Big Box, Glass Can, Gasoline and Cake.
Gems under dirt pay their current multiplier times the base bet when a Bomb removes the cover. Base values run from 1× to 1,000× and rise by that base at each avalanche start.
Shovel seeds or upgrades Gems on its reel after removing itself. Toolbox applies the same kind of effect across all reels.
Camera, helmet, music box, backpack and boot are the higher theme pays. A, K, Q, J and 10 are the lower ranks. A full cash paytable is not reconstructed here.
The Nolimit City / Playin page prints RTP 96.05%, Extreme volatility, a 21.90% hit frequency and a 30,000× maximum. Independent listings also publish 94.02% and 92.07% configurations; those lower figures are preview listings rather than extra numbers on the studio page. This card stores 92.07%–96.05% from low to high, with 96.05% as the single RTP and the top of the range. RTP is a long-run model value, not a short-session forecast, and 30,000× is a hard round ceiling when total win exceeds that multiple of the base bet.
Nolimit City
Extreme
30,000×
A buried Gem can grow across avalanches and still pay nothing until a Bomb clears its dirt.
Read Booster, Descent buy and Side Hustle prices as multiples of the base bet before confirming any paid mode.
The studio page prints 96.05%. Preview listings of 94.02% and 92.07% are alternate configurations—confirm the operator’s information screen.
These desktop frames show the intro claim, the 6×6 base grid, the Bonus/Booster menu, the paytable and the reel-area rules from the attached demo.
Portrait frames cover the base grid, buy menu, Wild/Bombs rules, Gems page and the intro max-win claim.
Base bet: note the ordinary spin cost before any Booster
Dirt cover: distinguish hidden objects from exposed symbols
Feature menu: separate Descent buys from Booster spins
Max win: the intro screens state a 30,000× claim
Other Nolimit City cards on Slots.Tube also layer several board states inside one paid round. Mental emphasises framed splits and persistent bonus tiers, while San Quentin xWays and Deadwood lean on enhancer or nudge multipliers. Six Feet Under is closer when the question is whether buried value is collected before the round ends.
| Game | Return / max win | Volatility | Bonus fit | Watch out for |
|---|---|---|---|---|
| Six Feet Under | 92.07%–96.05% / 30,000× | Extreme | The Descent runs until sticky dirt fills the grid, rather than assigning a simple fixed spin count. | Do not read a 3,000× Booster price as the same thing as the 30,000× round maximum. |
| Mental | 94.20%–96.08% / 66,666× | Extreme | Autopsy adds sticky frames, Lobotomy a sticky Spider and Dead Multiplier interaction, and Mental two sticky Spiders with a non-decreasing Dead Multiplier. | The feature tiers, patient multipliers and total game cap are separate pieces of information; a large number alone does not explain the credited award. |
| Zombie Carnival | 94.50%–96.50% / 5,000× | High | Triggering Scatters become persistent Wilds; new Scatters can extend the round, move Wilds and increase their multipliers. | Wild values multiply only within combinations that include them. Do not apply the largest visible values indiscriminately to the entire screen. |
When comparing extreme Nolimit titles, check whether progress is sticky between drops and how purchase multiples relate to the base bet.
Treat the automatic Nolimit City carousel as a shortlist, not as proof. Newer Nolimit cards can look similarly harsh on the surface while xWays rules, buy costs and RTP builds differ. Open each live panel before calling another title a safer alternative.
Publication status: Document-based review of the current Nolimit City / Playin page and attached demo screens; no cash session is represented.
Studio page check. Used the live Six Feet Under page for RTP 96.05%, Extreme volatility cues, 21.90% hit frequency, 30,000× max, 6×6 layout, Bomb/Gem/Descent rules and listed Booster multiples.
Preview RTP figures. 94.02% and 92.07% appear in independent listings and are labelled as preview figures; they are stored in the RTP span but are not printed on the studio page.
Demo screens. Confirmed the 6×6 dirt grid, buy-menu tiers and symbol/help pages from the attached desktop and mobile screenshots without inventing a played session.
Player reviews
Player opinions about gameplay, pacing and usability. Ratings are unweighted and moderated separately from session data.
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The studio / Playin page prints 96.05%. Independent listings also publish 94.02% and 92.07% configurations. Check the RTP shown in the version you load.
When a Bomb removes the dirt covering a Gem, its current multiplier is applied to the base bet. Gems also increase by their own base value at the start of each avalanche.
Three visible Bonus symbols start The Descent. Bonus symbols still under dirt do not count. The feature ends when sticky dirt fills the reel area.
The studio rules describe the round continuing until dirt fills the grid, not a simple fixed starting spin count. Extra trigger Bonus symbols improve the Gem pool by removing low base values.
No. In the paid menus those figures are costs as multiples of the base bet. They do not guarantee a return of the same size.
The published maximum payout is 30,000× the base bet. If total win exceeds that amount, the round ends and 30,000× the base bet is awarded.
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