Six Dynamite Wilds unlock symbol removal
The first stage unlocks Remove Low-Paying Symbols. When that feature activates, the low-paying symbols are removed for the affected spin and only high-paying symbols land.
This does not permanently delete low symbols from every later round. Unlocking makes the feature available; its activation changes the particular spin. The distinction between availability and current effect prevents a common misreading of a fully developed game as an entirely new permanent paytable.
Seven more unlock Random Wilds
The second stage needs seven additional Dynamite Wilds, bringing the cumulative count to thirteen. Random Wilds can then add a random number of Wild symbols when triggered.
Their positions still matter to qualifying paylines. Several Wilds scattered across a field do not necessarily connect the same symbol along the same route. Count the resulting line awards rather than treating each Wild as a fixed cash prize.
Eight more unlock a next-win multiplier
The third stage requires eight more Dynamite Wilds, or twenty-one in total. Its modifier applies to the next win that occurs. That wording matters: it is not necessarily spent on the next spin if that spin produces no win.
If a multiplier is active before Gold Spins starts, it applies to the first win in that feature. If still active when Gold Spins ends, it applies to the next base-game win. The provider explicitly describes both directions of this carryover, so the bonus boundary does not automatically erase the pending effect.
Nine more unlock Mega Wilds
The final stage needs nine additional Dynamite Wilds, reaching thirty collected. Mega Wilds places one or more Wild blocks sized two by two or three by three when the feature triggers.
The visible block covers ordinary symbol positions and helps evaluate paylines through them. Its dimensions do not mean a two-by-two block automatically pays four times the stake. Once the final feature is unlocked, the provider says Dynamite Wilds no longer land; the fuse has completed its role.
Newly unlocked and later random activations differ
After a stage unlocks a feature, that feature triggers on the next spin. It can then trigger randomly on later spins. More than one unlocked feature may activate on the same spin.
That combination is a source of variety, but “may” is not “will.” Completing all stages does not guarantee four effects on every spin. The relevant state consists of what is unlocked, what triggers now and whether a next-win multiplier is still pending.
Gold Spins starts at eight, with a separate extension rule
Three Gold Spins symbols anywhere trigger eight bonus spins. Each additional entry symbol adds two: four symbols give ten, five give twelve. During the feature, three symbols award four extra spins, and each beyond those three adds one more.
The entry and extension formulas are therefore different. Four symbols in the base game award ten initial spins; four during Gold Spins award five extra spins. Reusing the initial formula inside the feature would overstate the extension.
Saved progress belongs to a specific implementation and stake
The detailed operator rules reviewed here save progress separately at each stake. They also state that the saved state resets after twelve calendar days from the last spin. That is the checked operator’s policy, not a claim about every installation of Dynamite Riches.
Before interpreting an existing fuse, read the supplied game’s persistence rules. Switching stakes may show another saved state rather than move the current one. A promotional free-spin campaign can also have its own relationship to the saved ordinary game, which the operator’s help should explain.
A nearly finished stage is not a price quote
If the display shows twenty-eight collected Dynamite Wilds, two more are needed for the last threshold. It does not reveal how many paid spins will be required or what those spins will return along the way.
The session journal keeps actual stakes and credits separate from progress. A visible objective can explain why the next round feels meaningful, but it cannot calculate a guaranteed recovery. The design-and-perception article explores that distinction in more detail.