Blood Suckers II Demo & Slot Review

Two special symbols send Blood Suckers II in different directions. Rose Scatters lead to multiplied free spins; Bonus symbols open a treasure hunt through coffins and chests. Before judging a feature result, identify which route you entered. Its trigger, payout units and stopping condition are different.

Published - by Szymon Kłos

Updated -

Blood Suckers II

Blood Suckers II

3.6 out of 5

Blood Suckers II is NetEnt’s five-reel, three-row vampire slot with 25 fixed paylines. Wild substitutions support ordinary line wins, while rose Scatters and separate Bonus symbols open its two main features. The illustrated characters and coffin imagery put it in both the vampire category and the wider horror collection.

This card covers the sequel’s own rules. The original Blood Suckers has a different identity and should not supply this game’s RTP or bonus description. The NetEnt profile is the starting point for comparing the studio’s other approaches to features.

For adults of legal gambling age in their location. Set a budget you can afford to lose.

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Blood Suckers II review overview

Two doors into the bonus game

Blood Rose Free Spins keeps you on the reels and multiplies eligible line and Scatter awards by three. Hidden Treasure moves to a five-level selection sequence in which keys advance, coins pay and a Demon ends the hunt. Those are materially different rules, even though both belong to the same vampire setting.

The connection is more interesting than the mere number of features. Scatters collected during Hidden Treasure can start Blood Rose Free Spins when the hunt finishes. A recorded bonus can therefore include both activities without there having been two separately paid entries.

Random Shots modify a base-game result

Scatter Shot and Bonus Shot are occasional modifiers of the main game. They are not controls you activate after seeing an almost-complete trigger. Scatter Shot can supply a third Scatter when two are present; Bonus Shot supplies an overlay Bonus symbol on one of the first three reels.

The result remains subject to the relevant feature condition. Seeing a Shot animation is not proof that every round with two special symbols must be completed. The highlight-selection article is relevant here: clips naturally favour the moments in which the extra symbol changes the outcome.

Who Blood Suckers II suits

The appeal is variety within a conventional line game. You do not need a large changing field to move between reel awards, multiplied free spins and a staged treasure hunt. That will suit readers interested in feature structure; it is less attractive if you want every result to resolve through the same short action.

Best for

  • Readers comparing reel bonuses with selection-based features
  • People interested in the sequel’s vampire characters and connected feature routes
  • Players willing to check coin and bet-level units carefully

Not ideal for

  • Anyone assuming the first Blood Suckers rules apply unchanged
  • Players seeking a modern feature-purchase menu
  • Readers who prefer one compact bonus mechanic without a separate selection screen

Blood Suckers II game information

Provider: NetEnt
Game Type: Video Slot
Grid: 5 × 3
Win system: 25 paylines
RTP: 96.94%
Max Win: 1,200×
Features: Wilds, Blood Rose Free Spins, Hidden Treasure, Random Shots
Theme: Vampires, Horror
Wild Symbol: Yes
Free Spins: Yes
Progressive: No
Bonus Buy: No
Tumbling Wins: No
Scatter Symbol: Yes

How Blood Suckers II rules and features work

Blood Rose begins with three Scatters

Three or more rose Scatters anywhere in the main field award ten Blood Rose Free Spins. During the feature, three or more award ten additional spins. Two or more Scatters can also pay an award under their own table; an award and a feature trigger are not identical thresholds.

Eligible line and Scatter wins in Blood Rose are multiplied by 3×. The feature uses the activating round’s stake settings. It does not multiply your entire balance by three, and ten spins do not imply ten winning results. A hypothetical €2 eligible award becomes €6; the multiplier does not establish how often an eligible award occurs.

Hidden Treasure has a different positional rule

The main-game trigger needs three or more Bonus symbols on consecutive reels beginning with the leftmost reel. They can occupy different row positions, but skipping one of those starting reels does not meet the stated condition. Wilds do not substitute for Bonus symbols.

Four triggering Bonus symbols double applicable treasure awards; five triple them. The published rules distinguish the Great Treasure award from the ordinary coin awards to which the feature multiplier applies. Copying “all bonus winnings ×3” without that exception would be inaccurate.

A key advances, a Demon stops the hunt

Hidden Treasure has five levels, each with five selections. Coffins and chests reveal a coin award, a key, a Scatter or the Demon. A key moves the game to the next level. A key on the final level awards the Great Treasure, stated as 1,000 coins multiplied by bet level in the reference rules.

The Demon ends the feature. The visuals invite a choice, but the published rules do not establish that the position of a coffin reveals what it contains. This review does not invent a picking strategy or claim that choosing corners improves the outcome.

Collected Scatters can open a second activity

When three Scatters have been collected by the end of Hidden Treasure, ten Blood Rose Free Spins are activated. The hunt’s credited awards and the subsequent reel awards belong to the result of the round that started the sequence.

This is why a short video that starts halfway through a free-spin feature can hide useful context. The spins may have come directly from main-game Scatters or through the treasure hunt. The win-verification guide explains how to trace a clip back to its entry condition.

Scatter Shot is not a total-stake multiplier

Scatter Shot can add a third Scatter when two are present, launching ten Blood Rose Free Spins. It also awards coins for medium-paying symbols on the field, stated as 10 to 100 times bet level. That wording does not mean each symbol pays 10× to 100× the total spin stake.

Consider an illustrative 25-line setting with bet level one and a €0.01 coin value. The complete stake is €0.25. A 100-coin award is €1, or four times that full stake. Interpreting the number 100 as 100 total stakes would turn €1 into €25 incorrectly. The paytable guide gives the general method for checking the units.

Wilds help lines, not the two trigger symbols

Wilds can appear anywhere on the reels in the main game and Blood Rose Free Spins. They substitute for regular symbols, with the highest eligible line combination paid. They do not replace the Scatter or Bonus symbol, so a line containing a Wild cannot be assumed to complete either special trigger.

Only the highest win on each line is paid, while wins on different lines are added. A line award, a Scatter award and a treasure result are separate components. Keep their units visible before adding them into one cash total.

Following the two feature routes in the published rules

The review draws on NetEnt’s current product entry, the operator’s original-game help and the published Blood Suckers II Touch rules, checked on 15 October 2026. The Touch document is particularly useful because it describes actual mobile controls rather than merely applying a “mobile friendly” label. No paid session or measured bonus frequency is claimed.

To interpret a recorded result, first distinguish rose Scatters from Bonus symbols. Then read the trigger count and, if Hidden Treasure starts, note whether the applicable multiplier is single, double or triple. Finally, identify whether the hunt also awarded Blood Rose spins. That sequence is more informative than the largest coin number shown midway through the feature.

The provider currently lists 1,200× as a maximum payout figure. The operator separately describes its own monetary and stake-multiple ceilings. Those limits are not added together, and a ceiling is not evidence of an observed win. The treasure’s published coin maximum likewise should not be relabelled as a multiple of total stake.

The reference rules are clear enough to explain the design, but the running game remains the check for supplied stake controls and operator settings. A missing public demo link here is not replaced with an unverified launch address.

How to play Blood Suckers II responsibly

A selection bonus can make the next unopened coffin feel unusually significant. The rules do not provide information that lets you identify its contents in advance. Set a cost limit before starting and include losing base rounds when judging a feature award; the bonus counter alone is not the session result.

  1. Name the active feature.

    Blood Rose and Hidden Treasure use different triggers and award rules.

  2. Convert coins before comparing payouts.

    Bet level and coin value are not the same as total spin stake.

  3. Include the route into the feature.

    A treasure hunt followed by free spins can belong to one paid round.

Symbols and Paytable

The Wild supports ordinary paying combinations. Rose Scatters can award coins and launch Blood Rose Free Spins. Bonus symbols open Hidden Treasure when the required consecutive reels are covered from the left. These special symbols are not interchangeable.

Wild

Substitutes for regular paying symbols, excluding Scatter and Bonus.

Rose Scatter

Three or more trigger ten Blood Rose spins; two or more can pay the separate Scatter award.

Bonus

Consecutive reels from the left trigger Hidden Treasure; Wilds cannot replace it.

Line wins pay from left to right, with only the highest qualifying award on each of the 25 fixed lines. Scatter awards use their separate table. The feature summary records confirmed trigger counts and modifiers rather than inventing symbol payouts absent from the supplied text.

Feature or condition Award / multiplier
Blood Rose initial spins 10
Blood Rose retrigger +10
Eligible Blood Rose wins 3×
Treasure levels / choices per level 5 / 5

A key, collected Scatter and Demon in Hidden Treasure are selection outcomes, not extra reel symbols with ordinary line payouts. The Great Treasure has an explicit award rule; check that exception before applying a trigger multiplier to the full feature total.

Blood Suckers II RTP, volatility and maximum win

The reviewed configuration lists 96.94% RTP. Across €250 of cumulative stakes, that corresponds to €7.65 of theoretical loss. It says nothing about which coffin ends a particular hunt or whether the next main-game round triggers Blood Rose. The figure applies to this sequel’s documented configuration and should not be replaced by a number associated with the original Blood Suckers.

Provider

NetEnt

RTP range
96.94% 96.94%
max win

1,200×

How to interpret the numbers

Key point 1

Two Scatters can pay without starting free spins. A symbol award and a feature trigger can have different minimum counts.

Key point 2

On mobile, keep cash display, coin display and bet level distinct. The Touch rules provide all three concepts, but an operator may expose fewer controls.

Key point 3

A strong-looking RTP figure does not make a particular picking decision predictable. Configuration and short-run outcomes answer different questions.

Blood Suckers II on mobile

The Touch rules describe a menu for game information, separate paytable and rules entries, cash/coin bet views and a left-hand mode. They also describe landscape behaviour and warn that options such as Quick Spin or autoplay may not be offered by every operator. These are documented controls, not a claim that every current phone build was tested.

Mobile checks

  • Open the Touch rules and paytable from the information menu

  • Confirm whether stake is displayed in cash or coins

  • Keep the Scatter and Bonus symbols visually distinct

  • Read the treasure multiplier before making selections

Blood Suckers II compared with other games

Halloween Jack concentrates its feature development in walking Wilds and Lantern upgrades. Book of Dead builds around one selected expanding symbol. Blood Suckers II instead divides attention between multiplied reel rounds and a treasure-picking sequence that can connect back to those rounds.

Blood Suckers II compared with other games
Game Return / max win Volatility Bonus fit Watch out for
Blood Suckers II 96.94% / 1,200× — Blood Rose gives ten initial spins with a 3× modifier on eligible wins; Hidden Treasure uses keys, selections and a Demon ending. The treasure’s coin figures and Scatter Shot values must be converted using bet level and coin value before comparing them with the total stake.
Monster Money 90.00%–96.00% / 5,000× High Three Bonus symbols open a staged Free Spins run; Bat Bonus can push entry into Super Free Spins with starting upgrades. Shared Halloween art does not make Hunter-trail rules interchangeable with other studios’ collectors.
Halloween Jack 96.28% / 7,100× — Ten free spins add Lantern collection, future Wild upgrades and walking sequences that pause the spin counter. Lantern thresholds do not guarantee an immediate payout, and their progress is discarded when the free-spin feature ends.

Explore NetEnt games

The useful comparison is the kind of decision or sequence a bonus presents, not simply how many feature names appear on its information screen.

Other NetEnt games to compare with Blood Suckers II

Read Halloween Jack for another NetEnt horror game whose progress remains on the reel field. Its walking Wilds behave very differently from this sequel’s separate treasure hunt.

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How this Blood Suckers II review was checked

Publication status: Provider data, original-game operator help and the published Touch rules checked on 15 October 2026. Feature routes, coin units and mobile-control qualifications are retained.

  • Mechanics — 4.0/5, weight 30%. The two distinct bonus structures connect through collected Scatters rather than remaining unrelated extras.

  • Pace and variety — 3.6/5, weight 25%. Reel rounds and picking levels provide variety, although the separate hunt interrupts a continuous reel loop.

  • Distinctiveness — 3.5/5, weight 20%. The vampire presentation and connected feature routes stand out more than the conventional 25-line base game.

  • Rules and controls — 3.0/5, weight 15%. Bet-level units, several triggers and the Great Treasure exception require careful reading.

  • Presentation — 3.8/5, weight 10%. The rose, coffin and character imagery distinguishes the two activities clearly in the official materials.

  • How the total is calculated. 4.0 × 0.30 + 3.6 × 0.25 + 3.5 × 0.20 + 3.0 × 0.15 + 3.8 × 0.10 = 3.63, rounded to 3.6/5.

  • Evidence and limits. The score evaluates documented design and official presentation. It does not claim a cash session, a successful picking method or independently measured RTP.

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Szymon Kłos

RTP & Data Researcher · SlotsTube

Reviewed by Eline van Veldhuizen
Last reviewed
Last Updated
Review focus Rules, RTP, volatility and bonus features

FAQs

How do Blood Rose Free Spins start?

Three or more rose Scatters in the main game award ten spins. Three or more during the feature award ten additional spins.

What does the Blood Rose multiplier affect?

The checked rules multiply eligible line and Scatter wins by three during Blood Rose Free Spins. It is not a multiplier on the player’s full account balance.

How is Hidden Treasure triggered?

Three or more Bonus symbols must appear on consecutive reels beginning from the leftmost reel. Four or five triggering Bonus symbols change the applicable treasure multiplier.

Can Hidden Treasure lead to free spins?

Yes. Collecting three Scatters by the end of the hunt activates ten Blood Rose Free Spins. Those results remain part of the round that triggered the sequence.

Can a Wild replace a Scatter or Bonus symbol?

No. Wilds substitute for regular paying symbols but exclude both special trigger symbols under the checked rules.

Is the 96.94% RTP the same figure as the first Blood Suckers?

This review uses the documented 96.94% configuration of Blood Suckers II. The first game has its own rules and must be checked separately.