Latvia’s Gambling Revenue Rises 5.6% as Online Games Lead Growth
Latvia’s gambling operators generated €230.844 million in net gaming revenue between January and September 2026, a 5.6% increase from the same period a year earlier. The overall rise hides a clear split: online gambling continued to expand while the country’s land-based slot machines brought in less.
The figures, reported by PRESS.LV citing the LETA news agency and Latvia’s State Revenue Service (VID), put the comparable 2025 total at €218.452 million. The increase was €12.392 million.
Online casino games drive the increase
Interactive gambling contributed €138.53 million, up 12.9% year on year. That represents roughly 60% of the entire market’s net gaming revenue during the nine-month period.
Online casino games accounted for the largest share of that segment, generating €119.556 million, an increase of 13.8%. Online betting revenue rose 8.3% to €16.553 million, while online card games contributed €2.421 million, up 2.5%.
The comparison with physical venues is telling. Revenue from land-based gaming machines fell 4% to €82.289 million; casino tables, including roulette and card games, declined 3% to €8.131 million. Betting at physical locations was a smaller exception, rising 10.9% to €1.842 million.
The market is therefore growing without every part of it sharing in that growth. Online casino games are doing most of the work, rather than a broad recovery across gambling venues.
What the €230.8 million measures
This is net gaming revenue, not the operators’ profit or the total amount wagered. As VID explains, the measure generally reflects stakes received minus winnings paid out, before operators’ running costs are deducted. The figure should not be read as a measure of company earnings after expenses.
According to the report, 21 companies organised gambling in Latvia over the period, including 19 active online. Some operated across more than one channel. The nine-month results suggest that the industry's main commercial momentum remained online even as traditional gaming-machine revenue declined.
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